Run the SG12 with the Strobe Light, Extended Mags II, and Max Load to increase damage output even further, and congratulations - everyone in the lobby is going to hate your guts. The fact that it has damage and mag capacity comparable to the equally despised 205 Brecci from Black Ops III is bad enough, but Treyarch outdid themselves by giving it the Strobe Light operator mod - which sacrifices the ability to ADS for a bright flashlight which serves as a slightly less effective 9-Bang. Shotguns (or, well, the only two at launch) are generally considered mediocre across the board, with the exception of the SG12.Absolutely massive magazine capacity? There isn't a check big enough! Oh, and might we add that some of the attachments it can equip include Grip, Rapid Fire, and Extended Mags? And it can equip an ELO sight? Oh, and its operator mod? Yeah, it literally gives it the highest mag capacity in the game, literally firing from its own ammo pool! Sure, it might not reload that fast, and it definitely isn't broken like the Saug 9mm, but it's still a very powerful gun nonetheless. Equip this and watch with mouth agape as your fire rate becomes increased to impossibly high levels, turning the Spitfire into a bullet hose. The only downside is that it has very high recoil, but you don't need to manage recoil if the enemy is already dead, right? And just when you thought it couldn't get any worse, enter the Operator Mod: Wildfire. The Spitfire, it's basically the Skorpion EVO from Callof Duty Black Ops II, having by far the highest rate of fire of any gun in the game, giving it by far one of, if not the fastest time to kill of any gun in the game.In fact, pretty much all of the SMGs in the game count as this, but of them, the Spitfire, Cordite, and the Saug stand out the most. The only downside is the low damage, and even then, the high rate of fire and ability to dual wield the gun more than makes up for it. Despite being the last SMG you unlock, it's still extremely overpowered. It's also the only weapon in the game that is able to be dual-wielded (since dual-wielding is the Operator Mod for it).
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